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The Fox Fencer (Rigging Project)

For our specialization assessment at AIE, I built my first really in-depth rig. It ended up being a more wide-spectrum project, because I actually concepted and sculpted the character from scratch, as well. I learned a lot from my missteps here, and still turned out a character that looks and moves how I wanted.

One of my favorite shots from the process. I love Maya's rainbow bones!

One of my favorite shots from the process. I love Maya's rainbow bones!

The final video!

The SDK/joint based facial controls. These all stack nicely with by-hand manipulation of the facial controllers.

The SDK/joint based facial controls. These all stack nicely with by-hand manipulation of the facial controllers.

Moodboard for the project - style for character, clothing, and rig.

Moodboard for the project - style for character, clothing, and rig.

Photobashed concept image, with alternate color scheme.

Photobashed concept image, with alternate color scheme.

Marvelous designer! My first time doing a major project in the program; not quite as refined as it could be, but it was fun to figure how to apply my real patternmaking experience!

Marvelous designer! My first time doing a major project in the program; not quite as refined as it could be, but it was fun to figure how to apply my real patternmaking experience!

The other Designer! My Substance Designer graph for the fabrics.

The other Designer! My Substance Designer graph for the fabrics.

Very simple Nuke assembly, for scaling and layering pieces before cutting them together.

Very simple Nuke assembly, for scaling and layering pieces before cutting them together.

I much improved the hat in the final, but I'm sad about having to cut the cape due to time and technical difficulties.

I much improved the hat in the final, but I'm sad about having to cut the cape due to time and technical difficulties.