"Scrap" was the final film for the AIE Seattle VFX class of 2021. Assets were built and animated in Maya, textured with Substance Suite. The project was rendered in Unreal Engine, and composited with Nuke. We were a team of four, working entirely remote due to Covid. We all wore a lot of hats; I was primarily the artistic director and rigger, though I ended up spending time doing some of everything, including lighting and general Unreal work, animation, sound and video editing.
The final edit of the short film. I produced the sound, and did the final editing, among my other work on the small team.