First venture into full-character modeling, for an assessment at AIE. A version of Nebula closely based on a couple of Andy Park's unused concept pieces for Guardians of the Galaxy. Sculpted in zBrush, textured in Substance Painter, retopologized, rigged to pose and rendered in Maya. There's a lot of things I would have liked to get better, but the whole thing did what it was supposed to; it was highly educational, and there's a lot of mistakes I won't make next time.